![]() ![]() But I also like the idea of the tension it might bring. I also don't know if this will make the game take too long. I plan to go over the module and find appropriate areas to do a pull-check (for instance, near the beginning the doors are locked, and then eventually open on their own - this would be a pull-check from everyone, or maybe player with lowest Wisdom?).Īny ideas or advice on this? I am fine with ditching this idea entirely, if it seems like it will create weird balance to the play. Other players pull +1 pieces for each insane character in the party (killing or incapacitating the insane player mitigates the effect). I am still working out what this might be - a friend suggested that in combat the player controls one of their actions (their choice) and the DM controls the other (so they might attack, and then I would get to move them).Īnother idea: I will make a table of effects that I can roll against to determine what insanity does, maybe on a round by round basis? Although this seems way too randomizing If you knock over the tower for any reason (pull or clumsiness), you go insane. Each pull is -1 to this check (you would just keep the Jenga pieces in front of you). Variant I am kicking around: when your character faces something super spooky or supernatural, roll a d20 (wisdom save?). Whenever a character faces something pretty weird (a monster, seeing a ghost, unnatural occurrence), they would pull from the tower. On top of this, I was considering using a Jenga tower (à la Dread) to try to produce more tension. (It is also available this month through Dragon Magazine.) I have decided on The Haunt, which reviews say is really good if you set the mood correctly. The giant 2.7-foot Jenga game has individual blocks that are 9 by 3 by 1.8 inches. I also figured I should just go with something someone else made, so I don't have to do too much work figuring out monsters and puzzles, etc. To make sure I don't get in over my head, I want to do a horror-themed one-shot on Halloween night. ![]() ![]() I have been playing D&D for about a year and half, and I want to dip my toes in the DM waters (as an aside - I've been running Dungeon World for about a year, multiple groups - this has given me a ton of confidence and experience as a DM, but I didn't fully understand D&D for a while. ![]()
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